Army of two11/26/2022 ![]() The main characters, Rios and Salem, are well fleshed out, defining there personalities and showing background in the clever method of inserting it into the gameplay itself. The story is also intriguing, presenting a philisophical dilema and debate. The use of the agro meter is brilliant, allowing for real strategy in advancing forward or setting up to snipe. The cover system in the game is well designed, allowing for tactical advances, and at times, exploiting weaknesses in cover, such as gaps or an enemy being partially exposed. This is were the game shines, especially for couch co-op where you can effectively comunicate strategy back and forth. The reason this is only a nit pick however, is that the game was obviously designed for two players. The few nit pick problems with the game stem from the single player mode, where your partner AI is not always helpful and sometimes impedes your strategy.
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